This game could have been so good. It had the basis for it, the world was small but they filled it with tons small details, the story was short but tight and unique, it was shining with the fable-style personality with the philosophy of letting you make the small changes you wanted to make to the world and your character.
But then someone (probably a boss from Microsoft) came and said fuck you! and locked up a ton for areas behind DLCs, limited development time, and injected it full of brain-dead AAA game bullshit that didn’t fit the game.
Spoilers:
Every time I am reminded of this one scene in the story where you learn the terrible secret of the kingdom, ending up fleeing into the desert. The tone of desert theme becomes harrowing and empty as you aimlessly wander through the barren wasteland, guiding along your even more helpless companion. In this hopeless situation you come to understand why your beloved kingdom has betrayed what it used to stand for, why it has fallen to tyranny.
As someone who loved the Fable franchise, this is what it was like to play Fable 3.
The thing in the desert and the subsequent kingdom management arc are weirdly one of my most fondly remembered plot twists in gaming, although that probably has as much to do with how limited my gaming experience was when I first played it.
This game could have been so good. It had the basis for it, the world was small but they filled it with tons small details, the story was short but tight and unique, it was shining with the fable-style personality with the philosophy of letting you make the small changes you wanted to make to the world and your character.
But then someone (probably a boss from Microsoft) came and said fuck you! and locked up a ton for areas behind DLCs, limited development time, and injected it full of brain-dead AAA game bullshit that didn’t fit the game.
Spoilers:
Every time I am reminded of this one scene in the story where you learn the terrible secret of the kingdom, ending up fleeing into the desert. The tone of desert theme becomes harrowing and empty as you aimlessly wander through the barren wasteland, guiding along your even more helpless companion. In this hopeless situation you come to understand why your beloved kingdom has betrayed what it used to stand for, why it has fallen to tyranny.
As someone who loved the Fable franchise, this is what it was like to play Fable 3.
The thing in the desert and the subsequent kingdom management arc are weirdly one of my most fondly remembered plot twists in gaming, although that probably has as much to do with how limited my gaming experience was when I first played it.