I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.
I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.
I hate games that don’t give any indication of when you’re supposed to do it. They’ll give you some tutorial on it and say “right before you’re hit” but good luck figuring out if you’re doing it too late or too early.