I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.
I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.
That’s one aspect I like about (difficult) roguelikes. You still don’t want to waste finite items, but if you don’t use them, you’ll go game over and therefore waste all of them.