I’m having flashbacks to Skyrim. Developers were puzzled how players got a bounty even when no one was around and discovered that chickens were reporting crimes.
I’m reminded of CK2, where there was a big performance drop when the India DLC was released. The reason: all of the Greek and Armenian characters were constantly checking if every other character in the game was someone they would like to cut the balls off of, adding more characters caused an exponential increase in the time that check took.
And they’re pretty protective of them, I remember learning that one the hard way. Accidentally killed a chicken in Riverwood and suddenly the whole town was out to kill me for de-fowling them.
I’m having flashbacks to Skyrim. Developers were puzzled how players got a bounty even when no one was around and discovered that chickens were reporting crimes.
I’m reminded of CK2, where there was a big performance drop when the India DLC was released. The reason: all of the Greek and Armenian characters were constantly checking if every other character in the game was someone they would like to cut the balls off of, adding more characters caused an exponential increase in the time that check took.
And they’re pretty protective of them, I remember learning that one the hard way. Accidentally killed a chicken in Riverwood and suddenly the whole town was out to kill me for de-fowling them.
That shit was happening way before Skyrim
Lol, how long did that go on for?
Never fixed in game AFAIK, but there’s a mod to fix it
Good ol’ Bethesda.
damn, lol
20+ years
omg that’s too funny to be real, yet…
https://www.pcgamer.com/todd-howard-on-chickens-reporting-crimes-in-skyrim/
https://www.nexusmods.com/skyrimspecialedition/mods/17946
Wait so they knew about it but didn’t fix it and just let that mod fix it instead?
That’s kinda what Bethesda does with all its games.
“It just works.” - Todd Howard
According to another commenter, yep.
Fix it in the anniversary edition release
Extra fuck you!