I put it down after 25 hours a couple months ago and keep forgetting about it. The thought of moving inventory between my pack, the ship, and that box in the …what’s that building called where the group you joined live? I can’t even remember what I was doing, or who that group was. I just can’t inventory anymore.
Without the CK, mods mostly are engine tweaks or model/texture replacement mods. They need to release the creation kit in order for mods such as custom questlines(which IMO, will be the biggest thing for starfield, as there are hundreds of planets modders can utilize for their questlines without needing to use the same loading cell as another modder)
I put it down after 25 hours a couple months ago and keep forgetting about it. The thought of moving inventory between my pack, the ship, and that box in the …what’s that building called where the group you joined live? I can’t even remember what I was doing, or who that group was. I just can’t inventory anymore.
You can prolly do the classic Bethesda “console command max carrying capacity and ignore inventory management at every turn” maneuver
Honest question, as I don’t own or play starfield: Is the mod scene not strong?
Without the CK, mods mostly are engine tweaks or model/texture replacement mods. They need to release the creation kit in order for mods such as custom questlines(which IMO, will be the biggest thing for starfield, as there are hundreds of planets modders can utilize for their questlines without needing to use the same loading cell as another modder)
Bethesda hasn’t released the official mod kit yet.
So all the mods have been hacks/workarounds that worked for prior creation engine games.