As I understand it: the main issue with fallout 4 from a modding pov is that they reworked the entire engine twice between FONV and FO4. Once for Skyrim, which made it much easier to make mods, and then again for FO4 which made modding some things much harder, if not impossible without workarounds.
At the end of the day, people don’t want to work really hard to polish a turd when they could be working on improving a flawed gem instead. New Vegas has much better meat on it’s bones even if it’s the same bones as 3 and 4. Starfield is like someone put a bunch of unflavored tofu on all those bones and tried to sell it as premium ribs.
Anecdotally but this is why I felt there were less interesting fallout 4 mods to me than NV despite there being more of them.
As I understand it: the main issue with fallout 4 from a modding pov is that they reworked the entire engine twice between FONV and FO4. Once for Skyrim, which made it much easier to make mods, and then again for FO4 which made modding some things much harder, if not impossible without workarounds.
At the end of the day, people don’t want to work really hard to polish a turd when they could be working on improving a flawed gem instead. New Vegas has much better meat on it’s bones even if it’s the same bones as 3 and 4. Starfield is like someone put a bunch of unflavored tofu on all those bones and tried to sell it as premium ribs.