They just made a post yesterday promising performance patches, but I think it’s important to understand the issues I mentioned won’t be fixed.
Frame drops and stuttering? Sure, they can fix that.
Designing your rendering system and performance targets around the use of DLSS/FSR? That won’t change. Blame the PS5 and new Xbox for that. A lot of AAA games are going to be like that for a while.
They just made a post yesterday promising performance patches, but I think it’s important to understand the issues I mentioned won’t be fixed.
Frame drops and stuttering? Sure, they can fix that.
Designing your rendering system and performance targets around the use of DLSS/FSR? That won’t change. Blame the PS5 and new Xbox for that. A lot of AAA games are going to be like that for a while.
Yeah, I’m aware of the latter. Wish studios would stop using advancements in tech to cover up deficiencies in optimization.
It’s not that simple. Games are bigger and more complex than ever, and studios/publishers/VCs are pushing devs to release earlier and earlier.
As long as the majority of players see it as acceptable (which, sadly, is true), developers will utilize whatever they can to deliver on time.
Note: Even though I’m making points to the contrary, know that I’m on your side. I dislike FSR and DLSS. (at least in any profile beneath Balanced)