40
RetroTINK-4K | RetroTINK
www.retrotink.comWe will accept orders in early December once units are in inventory. No preorders needed. Units will begin shipping immediately, but it may take up to 6 weeks to fufill the entire batch. Subscribe to the stock notification, follow us on Twitter or join the TINK Discord to be notified once the sale date is finalized! Check out our blog post introducing the product! ------------------------------------------------------------------------------------------------------------- The RetroTINK-4K is the latest evolution of the RetroTINK line of video line doublers and upscalers. Below is a list of a few standout features. Outputs HDMI (TM) 2.0 up to 4K60. Flexible output modes including 480p, 1080p, 1440p at various refresh rates (60/120/etc.) Custom modelines possible via a text file on the SD card HDR10 output with full color correction to Rec. 2020 High frame rate output modes: 1440p120, 1080p120 Up to 8-ch LPCM audio Inputs Wide array of inputs that support virtually every single format out of the box HD15/VGA: RGBHV RGBS RGsB YPbPr S-Video Composite SCART RGBS RGsB YPbPr S-Video Composite Rear RCA YPbPr RGsB Composite Front Composite Front S-Video Analog audio input up to 96 kHz/24-bit Optical TOSLINK audio input supporting 2-Ch LPCM or compressed surround HDMI (TM) 1.4 Input supporting up to 1080p60 and 8-Ch LPCM or compressed surround Analog Video Automatic gain calibration Automatic phase calibration Automatic input cropping to trim borders Full control of gain, offset and sample rate Console specific automatic sample rate detection (experimental feature, SNES, PS1, PS2 and Genesis profiles for both NTSC and PAL) Support for a wide variety of off-spec arcade and PC boards (may require custom profiles to properly trim and center the image) Scaling Fully flexible, custom cropping and zooming in the horizontal and vertical space independent of other settings Automatic aspect ratio correction to 4:3 or 16:9 Motion adaptive deinterlacing including film modes for 3:2 and 2:2 inverse telecine (experimental feature) RoTATE 90 deg clockwise or counterclockwise (for 240p, 288p and 360p inputs) Image Processing End to end RGB pipeline with 12-bit precision (truncated to 8 or 10 bits for final output) Advanced CRT simulation modes with multiple scanline beam patterns and masks Advanced color gamut transforms to simulate different display technologies Black frame insertion engine with customizable pattern and intensity Linear light processing User Interface Advanced OSD menu based system SD Card for saving profiles, custom modelines and firmware updates Custom premium remote control
Pre-orders begin in December
Boy. It’s really hard to justify that price unless you only play on original hardware.
I have a bunch of original consoles, but I also own a bunch of Analogue FPGA consoles for direct HDMI output. MegaSD for Sega CD FPGA. GameCube has the Carby. Wii U for Wii games. And I’d probably be more inclined to play PlayStation 1 & 2 on my PS3 with hardware backwards compatibility and direct HDMI output.
So that leaves Dreamcast, which I just need to sit down and mod for HDMI since I already have it ready to go; Xbox, which just recently saw an HDMI mod (although I have the original component cables and an old Onkyo component to HDMI receiver I could set up if I were so inclined); Nintendo 64, which also has HDMI mods available; and PSP, for direct TV output (knowing I could get a PSTV if I were really so inclined).
So the question is, is upscaling to 4K worth the trouble on its own if the original signal is digital to begin with and I’m playing on a good LG 4K TV? And if so, is it worth $750 when I could theoretically use that money toward a few classic games in near mint condition instead? Hmm…
The crt filters are worth a lot to be fair, even if your source is digital. I run my mister through a retrotink 5x just for that. Big blocky pixels aren’t for me, that’s not what I grew up with. But neither is blurry lcd upscaling. So crt filters do great for that