When a small team of developers set out to create the game of their dreams, their struggle for success quickly becomes a struggle to manage it.Patreon: https...
if they focused entirely on either the pvp or the pve side, the game could be amazing. if they really went all in on pve content, ship progression, finding rare faction equipment and being able to totally overhaul your ships, OR they made it so that there’s ways to effectively earn an income through pure PVP, never having to engage in the boring anomaly grind (I don’t think anomalies is what they’re actually called, but it’s been too long, I don’t remember anymore)
either one would have made an incredible game. but as it stands, the pve is lacklustre and grindy, and the pvp is unlucrative and too often just frustrating.
if they focused entirely on either the pvp or the pve side, the game could be amazing. if they really went all in on pve content, ship progression, finding rare faction equipment and being able to totally overhaul your ships, OR they made it so that there’s ways to effectively earn an income through pure PVP, never having to engage in the boring anomaly grind (I don’t think anomalies is what they’re actually called, but it’s been too long, I don’t remember anymore)
either one would have made an incredible game. but as it stands, the pve is lacklustre and grindy, and the pvp is unlucrative and too often just frustrating.