nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agoBethesda Thought It Was 'Infallible' Before Fallout 76 Launch, Says Former Design Directorwww.ign.comexternal-linkmessage-square72fedilinkarrow-up1201arrow-down17
arrow-up1194arrow-down1external-linkBethesda Thought It Was 'Infallible' Before Fallout 76 Launch, Says Former Design Directorwww.ign.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square72fedilink
minus-squareCryptidBestiary@lemmy.worldlinkfedilinkEnglisharrow-up3arrow-down1·1 year agoJust because it’s about space doesn’t mean it can’t be written well, or have any well thought out game design, or any optimization.
Just because it’s about space doesn’t mean it can’t be written well, or have any well thought out game design, or any optimization.