NVIDIA's upcoming Half-Life 2 RTX project has major visual improvements: new HEV suit has 34x more polygons than Valve's original HEV suit in Half-Life 2.
The problem with ray tracing is that the most effective way to make it shine is on something hasn’t shown potential with extra textures (like normal map) and PBR.
The problem with ray tracing is that the most effective way to make it shine is on something hasn’t shown potential with extra textures (like normal map) and PBR.