The downside is that developers would need to handle 3 different configurations (handheld, docked, and home).
No publisher wants to put the resources into this for absolutely no gain on their part. They’ll target the easiest, cheapest and fastest method to get a game working and then leave it at that.
No publisher wants to put the resources into this for absolutely no gain on their part. They’ll target the easiest, cheapest and fastest method to get a game working and then leave it at that.