I have a min and max position of an object and I want to represent an arbitrary point between them as a float between 0.0 and 1.0. This feels relatively basic math, but I can’t quite figure out what I need to do with this. Is there a special name for this sort of thing? Also, are there any built-in methods that would be useful for this?
Related, note that division is much slower than multiplication.
Instead of:
see if you can refactor it to:
where that inverse can then be hoisted out of loops.