I have a min and max position of an object and I want to represent an arbitrary point between them as a float between 0.0 and 1.0. This feels relatively basic math, but I can’t quite figure out what I need to do with this. Is there a special name for this sort of thing? Also, are there any built-in methods that would be useful for this?
Maybe you’re looking for lerp()?
Given two vectors and a value between 1.0 and 0, it’ll produce a vector at a point between the inputs.
https://docs.godotengine.org/en/stable/classes/class_vector2.html#class-vector2-method-lerp