I have a min and max position of an object and I want to represent an arbitrary point between them as a float between 0.0 and 1.0. This feels relatively basic math, but I can’t quite figure out what I need to do with this. Is there a special name for this sort of thing? Also, are there any built-in methods that would be useful for this?
Godot 4 has the function remap which I think you’re looking for
https://docs.godotengine.org/en/latest/classes/class_%40globalscope.html#class-globalscope-method-remap
I think that may work! Thanks!