Actually, they kinda do take responsibility for mac gaming. They helped develop https://github.com/KhronosGroup/MoltenVK which basically runs Vulkan on Metal. The Linux version uses Vulkan, so in theory it shouldn’t be too hard to port, they just didn’t.
That’s funny because my son compared CS2 on my MacBook Pro vs his RTX 3060 PC build we put together last winter and he said how much more responsive the game felt on the Mac.
That it works is one thing. That it always works as expected is another. Apple doesn’t want to take responsibility for that, and neither does Valve, when there’s not enough paying customers on that platform. It is what it is. Now the Proton layer is one thing, because Valve is selling Steam Decks. They will want that to become a big thing. They’ll go back to selling Steam Boxes (the living room console thing).
We were discussing who supports the product. But interestingly CodeWeavers is responsible for over two-thirds of all commits to Wine, and the company also employs Wine’s primary maintainer, Alexandre Julliard, as its CTO.
They ship an outdated and unreliable implementation 😅 There are things that use it, but my understanding is you couldn’t use it in the same way you can on other platforms.
Steve Jobs quite openly hated the idea of anyone gaming on a Mac because he felt like it made their products seem more childish or something. It seems like either nobody at Apple has managed to dig that particular brainworm out yet or have just decided that printing iPhone money makes all other concerns irrelevant.
Apple: only implements a proprietary graphics API
Also Apple: Why does no one make games for my platform??
Luckily it plays on Apple Silicon Macs beautifully through CrossOver. In the MacGaming sub users are getting 100+fps.
It does, but Valve doesn’t spend money in taking any responsibility over it. Also I presume anticheat might not work properly.
In any scenario, the translation layer has a performance impact which for any competitive player is something that makes Apple a no-go.
Actually, they kinda do take responsibility for mac gaming. They helped develop https://github.com/KhronosGroup/MoltenVK which basically runs Vulkan on Metal. The Linux version uses Vulkan, so in theory it shouldn’t be too hard to port, they just didn’t.
Because, again, they don’t want bad press when the translation layer doesn’t play ball with anticheat, or some other tech.
it’s literally just graphics, does nothing with anticheat, look at reshade, unless you use library-modifying addons it won’t be picked up by anticheat
Lol. It most definitely is not.
Elaborate? Are you confusing MoltenVK with wine?
That’s funny because my son compared CS2 on my MacBook Pro vs his RTX 3060 PC build we put together last winter and he said how much more responsive the game felt on the Mac.
That it works is one thing. That it always works as expected is another. Apple doesn’t want to take responsibility for that, and neither does Valve, when there’s not enough paying customers on that platform. It is what it is. Now the Proton layer is one thing, because Valve is selling Steam Decks. They will want that to become a big thing. They’ll go back to selling Steam Boxes (the living room console thing).
If Apple wants to ride that wave, they could.
Yes, CodeWeavers takes responsibility, Crossover is their product. Same company that originally created Proton for Valve. Solid product.
Wrong. Just fucking wrong. Graphics was solved ages ago. Anticheat for mp has not.
CS:GO had anticheat and was on Mac for ages. Granted they updated it to Live, but the underlying principles of design are still the same.
No you’re wrong. MP works just fine in CS2.
No need to have a meltdown because Mac users are enjoying the game too. lol.
Wine was not created by CodeWeavers
We were discussing who supports the product. But interestingly CodeWeavers is responsible for over two-thirds of all commits to Wine, and the company also employs Wine’s primary maintainer, Alexandre Julliard, as its CTO.
Is this true? Could I not do OpenGL on a Mac?
They ship an outdated and unreliable implementation 😅 There are things that use it, but my understanding is you couldn’t use it in the same way you can on other platforms.
OpenGL is a fossil at this point.
Is it not still maintained and the simplest graphics API available of the big three?
I learned that OpenGL is no longer maintained on Mac. I understand it’s on a might work but no guarantee status and no help if it breaks.
The game still needs to support it, and very few things support OpenGL afaik.
CS 2 isn’t on open gl
Steve Jobs quite openly hated the idea of anyone gaming on a Mac because he felt like it made their products seem more childish or something. It seems like either nobody at Apple has managed to dig that particular brainworm out yet or have just decided that printing iPhone money makes all other concerns irrelevant.
This is absolutely not true, certainly not at the time of Bungie and how Microsoft made Halo Xbox-exclusive: https://arstechnica.com/gaming/2010/10/jobs-turned-down-bungie-at-first-how-microsoft-burned-apple/