I know this is a humor subreddit and this is a joke, but this problem wasted a huge week of mine since I was dealing with absurdly small numbers in my simulations. Use fsum from math library in Python to solve this people.
The lesson here is that floating point numbers are not exact and that you should never do a straight comparison with them. Instead check to see if they are within some small tolerance of each other. In python that is done with math.isclose(0.1 + 0.2, 0.3).
Please don’t try to approximate. Use the decimal module to represent numbers and everything will work as expected and it has a ton of other features you didn’t know you needed.
Decimal does come at a cost though, being slower than raw floats. When you don’t need precision but do need performance then it is still valid to use floats. And quite often you don’t need absolute precision for things.
Yeah, this works especially well for currencies (effectively doing all calculations in cents/pennies), as you do need perfect precision throughout the calculations, but the final results gets rounded to two-digit-precision anyways.
quite a horrible hack, most modern languages have decimal type that handles floating rounding. And if not, you should just use rounding functions to two digits with currency.
Not sure what financing applications you develop. But what you suggest wouldn’t pass a code review in any financial-related project I saw.
Using integers for currency-related calculations and formatting the output is no dirty hack, it’s industry standard because floating-point arithmetic is, on contemporary hardware, never precise (can’t be, see https://en.wikipedia.org/wiki/IEEE_754 ) whereas integer arithmetic (or integers used to represent fixed-point arithmetic) always has the same level of precision across all the range it can represent. You typically don’t want to round the numbers you work with, you need to round the result ;-) .
I know this is a humor subreddit and this is a joke, but this problem wasted a huge week of mine since I was dealing with absurdly small numbers in my simulations. Use fsum from math library in Python to solve this people.
The lesson here is that floating point numbers are not exact and that you should never do a straight comparison with them. Instead check to see if they are within some small tolerance of each other. In python that is done with
math.isclose(0.1 + 0.2, 0.3)
.Please don’t try to approximate. Use the decimal module to represent numbers and everything will work as expected and it has a ton of other features you didn’t know you needed.
https://docs.python.org/3/library/decimal.html#module-decimal
Decimal does come at a cost though, being slower than raw floats. When you don’t need precision but do need performance then it is still valid to use floats. And quite often you don’t need absolute precision for things.
One of my lecturers mentioned a way they would get around this was to store all values as ints and then append a . two character before the final one.
Yeah, this works especially well for currencies (effectively doing all calculations in cents/pennies), as you do need perfect precision throughout the calculations, but the final results gets rounded to two-digit-precision anyways.
quite a horrible hack, most modern languages have decimal type that handles floating rounding. And if not, you should just use rounding functions to two digits with currency.
Not sure what financing applications you develop. But what you suggest wouldn’t pass a code review in any financial-related project I saw.
Using integers for currency-related calculations and formatting the output is no dirty hack, it’s industry standard because floating-point arithmetic is, on contemporary hardware, never precise (can’t be, see https://en.wikipedia.org/wiki/IEEE_754 ) whereas integer arithmetic (or integers used to represent fixed-point arithmetic) always has the same level of precision across all the range it can represent. You typically don’t want to round the numbers you work with, you need to round the result ;-) .
Fixed point notation. Before floats were invented, that was the standard way of doing it. You needed to keep your equation within certain boundaries.