Some interesting industry news for you here. Epic Games have announced a change to the revenue model of the Epic Games Store, as they try to pull in more developers and more gamers to actually purchase things.
I’m not aware of any evidence of Valve’s cut ever adapting to a dev’s circumstances. It’s 30% until they’ve made $10M, which drops it to 25%, and to 20% after $50M. I’d call that scalability available only to the most successful few, not flexibility.
From what I’ve been hearing, their fee is flexible. 30% is uncommon on PC.
So is valves. Shrug. Simply using the publicly available information.
I’m not aware of any evidence of Valve’s cut ever adapting to a dev’s circumstances. It’s 30% until they’ve made $10M, which drops it to 25%, and to 20% after $50M. I’d call that scalability available only to the most successful few, not flexibility.