It took less computational power to put a man on the moon than it does to make the shadows look 2.03% more realistic.
I would laugh if it wasn’t true. But also, people underestimate how realistic light and shadows can really sell a scene. It just shouldn’t require the electricity of a refrigerator to do it.
A lot of that is just poor implementation on the developers end. They go “oh the engine we bought supports this? Well let’s do the bare minimum to enable the setting.” And you get games that don’t even look better, but run like ass.
This, but unironically
The trouble with this is that every single statement in it is true.
What do you mean you don’t like seeing a perfect real time reflection of the NPC across from you in a puddle that costs you 95% of your frame rate?
Even without RTX scenery can look damn near real. But the moment there is a human in the scene, the uncanny valley fucks everything up. I don’t even get it because animals can look perfect and not trigger the uncanny valley effect, but humans always do. RTX won’t ever fix that.
I mean I agree but damn the new Diana jones game looks gooooood boi