I hope it doesn’t break too much older code.
The painful part will be when the 4.5 alpha starts shortly and includes a bunch of cool features that didn’t make the release window for 4.4. Do I stick with stability, or ride the unstable wave of cutting-edge?
Its an impressive read!
Holy shit, sooo many game changing(hehe) things in there. Persistent file paths, 3D physics interpolation, window placement restoring, shading improvements, new experimental physics engine. I love godot so much.
Embedded (and interactive) game window!
I love you, Godot engine
marry me
From the article …
long-awaited comfort features like embedded game windows and interactive in-game editing will feel more in line with other software on the market
Sounds like a competition patch.
Would love to hear from people who use the other major competitor products, if this is something that would make them rethink using Godot or not?
Edit: Ran into this after making this comment, and thought it would be a good thing to share with others, since it’s on topic about the product: https://lemmy.world/post/26292677
You licensed your comment? 🤨
Is it 48 hours later already?
Lots of exciting changes here, huge thanks to all the contributors!
Fantastic, it’s a biggy!! Love the new features and fixes!
Amazing! Godot has been a real pleasure to use, can’t wait to give all the new stuff a try.
Soooo many exciting features in this release