• Skua@kbin.earth
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    9 days ago

    Oblivion without the comically fucked-up levelling system sounds like a blast

    • jamie_oliver@lemmy.world
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      7 days ago

      I kind of liked it but I won’t argue lol

      I am a spreadsheet kind of guy and the old system is for that, but it isn’t very intuitive. Without a guide you have no real idea what you should be doing, which wouldn’t work for mosr people who would love the game otherwise.

      • Skua@kbin.earth
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        9 days ago

        I did play it! But I found the significantly lower usage of level scaling made it much less of a problem. Like… it is still a car crash of a system, but I don’t have to compete with the fact that every enemy in the world is scaled to challenge me if I a) levelled perfectly and b) put every level into combat skills

        The random hit chance thing is a separate issue though

      • HipsterTenZero@dormi.zone
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        9 days ago

        I honestly can’t remember, did morrowind have scaling? I remember hitting walls, but not ones that were because I was too high level.

        • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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          9 days ago

          It did. You’ll start to see “mudcrabs” become, like, “diseased mudcrab” and other various divider names as they scaled up with you, the same as they do in Oblivion and Skyrim. It has the same problem of “oh no, I leveled up to 25 by only jumping and now everything is too strong for my wimpy combat skills to handle.” Though because the game is already tougher from the start, it may not be as noticeable.

  • fartsparkles@lemmy.world
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    9 days ago

    They need to. Strong rumours that Bethesda has tasked a studio to remake Oblivion in a different engine.

    • DudeDudenson@lemmings.world
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      9 days ago

      Frankly Bethesda would do very well with remastering all their previous tes games, including the first two.

      I would really like to play Morrowind with the option of a modern UI instead of dragging windows around and clicking stuff

      • HipsterTenZero@dormi.zone
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        9 days ago

        A remaster for the first two wouldn’t be enough, I figure. I played daggerfall unity and it just does not hold up. A full on remake would be interesting, but they’d have to go hard, and reconceptualize a lot.

        • grue@lemmy.world
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          9 days ago

          I feel like at this point, remaking Daggerfall would need to involve replacing the procedural generation with generative AI.

    • Krik@lemmy.dbzer0.com
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      9 days ago

      A different engine? Are you sure? They just buffed up their creation engine 2 for Starfield.

      • fartsparkles@lemmy.world
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        9 days ago

        Yeah an ex Virtuos developer said they had been working on a remake in UE5 for Bethesda. Can’t find the reference but it was a big rumour a while ago.

        • CarbonBasedNPU@lemm.ee
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          9 days ago

          not a huge fan of UE5* but it has to be better than the spaghetti that is CE2 at this point.

          *-The engine itself isn’t the problem developers just don’t optimize shit because they aren’t given the time/derective to.

          • Virkkunen@fedia.io
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            8 days ago

            The engine itself isn’t the problem developers just don’t optimize shit because they aren’t given the time/derective to

            The same can be said for CE2.

            While the Creation Engine can be limited, the issue with Bethesda games is not the engine, but their development and direction

            • CarbonBasedNPU@lemm.ee
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              8 days ago

              You’re not wrong honestly. Some how they spend so long making games and they still seem like they need another 2 years in the oven.

          • Renacles@lemmy.world
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            9 days ago

            Have you seen what the recent UE5 games play like? Not even frame generation can make them run smoothly.

            I honestly prefer creation.

            • Virkkunen@fedia.io
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              8 days ago

              I think Avowed is the smoothest (strictly comparative) game on UE5 I’ve played in a long time. I get 120fps locked on epic and no shader compilation stutters (1440p, 7900XTX and 7800X3D, FSR quality) outside of cities. As soon as I enter a city and move my camera/character, it dips to 50fps with my GPU barely being used and CPU spiking, which really doesn’t make much sense to me considering the aren’t a lot of NPCs in town and they don’t move/have routines

              • Renacles@lemmy.world
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                8 days ago

                My experience so far has been very different. I have a 6950 and can barely hit 60 fps on high settings with upscaled 4k.

                • Virkkunen@fedia.io
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                  8 days ago

                  The issue there is 4K, even with upscalers it’s a massive rendering job for GPUs. Realistically, only the 4090 and 5090 could run in high settings at 4K (with or without upscaling). I had a 4K monitor with my 7900 XTX and decided to dial back to 1440p (and got a n OLED screen too) so I could run my games at max on 120 or 144 FPS, because at 4K I would get anything between 50 and 100 fps with a mix of high and medium settings

      • ms.lane@lemmy.world
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        8 days ago

        Both and Neither.

        It’s the same as the GTA remasters, it’s still Gamebryo running the game, but UE5 will be handling the rendering.

    • Essence_of_Meh@lemmy.world
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      9 days ago

      Even if they do, I feel like both projects will have different enough approach to things to avoid making the other obsolete. Maybe… possibly.

      I’ll certainly take the unofficial remake over the Bethesda one due to lower requirements and lack of Creation Club. That, and I’m just more interested in the fan interpretation of Cyrodiil to be honest.

    • Venicone@lemmy.world
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      9 days ago

      I really hope so! It seems like such a no brainer, get a studio to remake the bulk of it and keep creative control. I came into TES world in Skyrim and would love to go back through them but I’m a snob for a modern looking game now.

  • Lord Wiggle@lemmy.world
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    8 days ago

    Bethesda is already prepping to screw them over. Like with the Fallout London guys. Fuck Bethesda. Leaning heavily on the community to fix their issues but ready to fuck them over when they come with a large project by quickly releasing their own shitty remake or updating the game, breaking the mod. Better pirate their games or don’t play them at all, they do not deserve our money.

    • andros_rex@lemmy.world
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      8 days ago

      I don’t see Bethesda has doing anything about this project.

      Like TESNexus did take down my Morroblivion main quest implementation back in 2010 (although someone else had already uploaded a half done version which was allowed to stay up? maybe they had sucked Arthmoor off or something.) I just moved to the Morroblivion forums after, nbd.

      But you’ve been able to complete basically all of Morrowind in Oblivion for more than ten years, and I don’t think Bethesda has done anything. I think they threatened/scared the French guy who made the executable that converted everything, but backed off and never really bothered again.

      Tbh, I could see them giving Morrowind away for free at some point - just like Daggerfall and Arena.

      The way they might fuck people over is the endless Skyrim and Fallout updates I guess that break fucking everything. But not legally I don’t think. This gets people to buy more copies of Skyrim (and we know the modern gamer isn’t patient enough for Morrowind proper)

    • simple@lemm.eeOP
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      8 days ago

      This is a weird take. Bethesda isn’t getting in the way of mods and actively supports them, it’s not like they pushed an update to screw over Fallout London, they’re not going to get permission from mod creators to work on their own franchise.

      If Bethesda does make their own remake, I fail to see how that hurts the people working on Skyblivion. It’s their franchise, they can do whatever they want.

      • Zahille7@lemmy.world
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        8 days ago

        Exactly! I hate when people keep saying Bethesda “screwed over” mod devs, as if making a free mod takes precedence over someone who actually works for the game studio being told by their boss to make this update happen.

        There’s too much going on at the company for someone to try to track down mod authors to “get their permission”

        It would be like you offering me a place to stay and asking if I’m okay with you doing housework. Like I have no say, it’s your house, you need to do regular maintenance.

        • Genius@lemmy.zip
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          8 days ago

          I disagree with the fundamental assertion that work is more important when it’s paid.

          • NιƙƙιDιɱҽʂ@lemmy.world
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            8 days ago

            Don’t get me wrong, fuck Bethesda, but they’re the owners of the IP…whatever they say is more important is more important, paid or not…

            • Genius@lemmy.zip
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              8 days ago

              I disagree with the fundamental assertion that software can be owned

                • Genius@lemmy.zip
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                  8 days ago

                  Why are you using a state’s laws to determine your own sense of morality?

      • Lord Wiggle@lemmy.world
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        8 days ago

        Combining oblivion, morrowind and Skyrim into one game mod: Bethesda broke it. Fallout London: Bethesda broke it. Both very soon after release by an update which was specifically designed to break the mod. Yeah, they do actively break mods to screw too enthusiastic modders who will create more and better content using their platforms, which will show their failure, laziness and not-caring-at-all-about-their-customers-at-all, because they only think of money and how to get as much as much as possible by screwing their customers over again and again. Todd is an asshole and Bethesda is a rotten company which still profits and milks their old successes from the time they weren’t rotten.

        • Ledivin@lemmy.world
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          8 days ago

          an update which was specifically designed to break the mod.

          [Citation Needed]

        • Zahille7@lemmy.world
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          8 days ago

          How are you even getting upvoted? You’re clearly just talking out of your ass.

        • BradleyUffner@lemmy.world
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          8 days ago

          WTF are you smoking? It was not “specifically designed to break the mod”. It was specifically designed to coincide with the Fallout TV series on Amazon prime.

        • Schadrach@lemmy.sdf.org
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          8 days ago

          Both very soon after release by an update which was specifically designed to break the mod.

          I’m now curious about this from a technical perspective - how did the update specifically break their mod in particular? Were they doing a bunch of custom DLL hooks or something?

          I know with Skyrim SE modding it’s usually that any update breaks SKSE and a tiny handful of other mods that directly hook DLLs or the executable (these mods are usually scripting engine extensions and are a dependency for a variety of other mods), and depending on the update sometimes it takes longer than average to get a new version of those running (the AE update was one of those because they switched compiler version and that broke the method SKSE was using to find hooks). But in general that only breaks 1) mods using those (think SkyUI) until a new version comes out, after which most of those mods start working again without the individual mods needing an update and 2) mods that include their own plugin DLL, (think SkyClimb) which have to wait on an update and then compile a new version of the DLL for the new version of both the game and the other mod, because addresses and functions they are hooking may have changed. Mods not using SKSE or similar generally run just fine between versions of SSE (including AE).

          • Demdaru@lemmy.world
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            8 days ago

            Full recompilation of exec from scratch - memory positions changed and basically f4se became extremely borked.

            • Schadrach@lemmy.sdf.org
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              8 days ago

              So basically what happened with the AE release for Skyrim SE where Bethesda switched to a new compiler version and the tool the script extender team was using to find the correct offsets couldn’t handle it so they had to track down the offsets manually like before they’d written the tool, leading to a longer than usual time for the script extender to update than usual?

              Which if it’s anything like SSE means that mods that didn’t use F4SE were basically unaffected, mods that use F4SE had to wait for it to update which took longer than usual after which they would mostly work unmodified, and mods that involved a plugin DLL for F4SE had to at the very least be recompiled against the new versions of the game and F4SE. Nothing about that specifically targets Fallout: London though from what it sounds like.

              • Demdaru@lemmy.world
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                8 days ago

                Exactly, nothing target mod specifically, it’s just dramatic people being dramatic. It DOES suck for Fallout London creators, but whatchu gonna do.

                • Schadrach@lemmy.sdf.org
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                  8 days ago

                  I mean, it would suck for any mod using F4SE. The answer for what to do is the same as every other update - recommend people not update until F4SE is updated.

                  Did they have their own plugin DLL or were they just using F4SE as is? If the former that would make it suck for them even worse since they’d potentially need to find some new hook addresses of their own and wait for the new F4SE and then reconcile their DLL.against that and then test it all again to make sure nothing broke.

      • Taser@lemmy.dbzer0.com
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        8 days ago

        Bethesda released (announced, maybe?) a mod-beeaking patch 24 hours before the mod was to be released.

          • Taser@lemmy.dbzer0.com
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            8 days ago

            I honestly don’t know - I have no evidence one way or the other.

            However, FO:London was in development for a long time (years?), and Bethesda decided to release a (edit:) mod-breaking patch right before its release, b/c the TV show got popular and they wanted to say the game was still in development?

            Maybe it wasn’t specifically to “screw over some mod devs,” but it didn’t help the community one bit.

            • dual_sport_dork 🐧🗡️@lemmy.world
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              8 days ago

              With Bethesda you can never really tell if it is deliberate malice or simply their typical blistering incompetence. But the end result is the same either way.

              • Demdaru@lemmy.world
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                8 days ago

                As far as I know, they basically recompiled the main executable from scratch - to which modders inject code…thus jumbling it all up.

                Also def. not intentionally - it just coincided with the fallout series and Bethesda, like every company, wanted to get more cake. Dumb move, but eh.

              • Taser@lemmy.dbzer0.com
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                8 days ago

                It broke the mod to where it took FOLON (the mod creators) weeks to fix before they could release it.

                It was a considerable setback.

    • orize@lemmy.dbzer0.com
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      7 days ago

      Bethesda is already prepping to screw them over.

      How do you know if Bethesda is ready to pull the level for the falling hatch Skyblivion stands on?

    • Fuckfuckmyfuckingass@lemmy.world
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      9 days ago

      There are mods that add Skyrim and Cyrodiil.

      I think Project Tamriel Rebuilt and Project Tamriel are the ones.

      I’ve not played them, watched a stream play one of them. The tippy part is they go off the OG lore so Cyrodiil is a more tropical/Mediterranean climate which is fun.

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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        9 days ago

        I’ve used Tamriel Rebuilt a while back and it was pretty fucking cool. There was only one small patch of the map that wasn’t completed when I played it, and none of it was populated. But they had the landmasses and cities all built and decorated. If they haven’t gotten NPCs populating places by now, I have no idea what they’ve been doing this whole time (it’s been several years now since I checked it out).

        • VindictiveJudge@lemmy.world
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          8 days ago

          The fully lit portions of this map have been fully NPCd and quested. You might have enabled the preview landmass, which includes (or included, not sure if they still distribute it) a bunch of mostly mapped exteriors with partial interiors and typically no NPCs.

      • Schadrach@lemmy.sdf.org
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        8 days ago

        The tippy part is they go off the OG lore so Cyrodiil is a more tropical/Mediterranean climate which is fun.

        Fucking Thalmor denying the power of Talos of Atmora.

        Seriously though, the canon explanation for Cyrodiil being the way it is now as opposed to original lore is that when Talos achieved CHIM he changed it, because that’s a thing you can do with the secret syllable of royalty. All part of the path to mantling Shor/Lorkhan via one of the Walking Ways and forging an empire.

        I’ve joked in other places in the past that CHIM stands for “Character Has Installed Mods” because what it allows is roughly on par with the character opening the modding tools and changing what they want to change.

  • Fuckfuckmyfuckingass@lemmy.world
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    9 days ago

    I thought I’d heard a rumor that TES 6 was going to be an Oblivion remake, which would be a dick move on Bethesda’s part if true.

    • 🅃🅾🅆🅴🄻🅸🄴@lemm.ee
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      9 days ago

      Half right. There are credible rumors that they’ll be releasing a remaster of Oblivion soon, which is a separate project from TES 6. And yeah, it’s a major dick move.

      • shinratdr@lemmy.ca
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        9 days ago

        How is it a dick move to remake their own game? I would love that and buy it day one, Oblivion is amazing and it’s very constrained by its PS3/360 era memory limits.

        A dick move would be sending a C&D to the Skyblivion team and not letting the remaster/remake stand on its own. Attitudes like this are why most developers don’t even bother with modding support.

        • Lord Wiggle@lemmy.world
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          8 days ago

          Bethesda heavily leans on their community to fix their insane amount of issues. When the community comes with a big project, like Fallout London for example, they screw them over by quickly updating the game, breaking the mod, or by releasing their own shitty remake like in this case. They encourage people to work for free for them but they love to screw them over when they do something Bethesda could earn money with or show the shortcomings of that shitty company.

        • 🅃🅾🅆🅴🄻🅸🄴@lemm.ee
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          You’re not wrong, they are absolutely within their rights, and Skyblivion shouldn’t preclude others from Oblivion projects (especially not the IP holders). But it still rubs me and others the wrong way. Bethesda doesn’t need to do this; they aren’t hurting for cash. It feels petty to jump on the Oblivion remaster train right as this public (free) project, that has been worked on for like a decade, is nearing the end of its production. It’s just slimy behaviour from Bethesda IMO, but I will definitely give them kudos for not issuing a cease and desist.

    • Virkkunen@fedia.io
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      8 days ago

      How is that a dick move? Bethesda (and other companies) don’t owe anything to the very small community of modders of their products, and they certainly aren’t doing this rumoured remake out of spite for the Skyblivion team.

      • MouldyCat@feddit.uk
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        7 days ago

        Bethesda (and other companies) don’t owe anything to the very small community of modders

        Disagree. I bought Skyrim VR (even though I already had the non-VR version) only because mods exist which make the game worth playing in VR. Same for Fallout 4 VR - would not have bought that without mods.

  • surewhynotlem@lemmy.world
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    9 days ago

    I bought oblivion six years ago in anticipation of this release. Just another couple of years until it’s done.

  • mox@lemmy.sdf.org
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    9 days ago

    I hope they manage to get it complete, and good. Giving Oblivion another try (this time exploring the rest of the world instead of focusing on the boring main quest) has been on my list for a while, and improved graphics would be welcome.

    That font, though… not a good choice for quickly delivering information. Mods to the rescue?

    • Coelacanth@feddit.nu
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      9 days ago

      Funny, for me it’s the other way around. I probably played a couple hundred hours of Oblivion back in the day: modding, exploring and restarting. Never once finished the main quest. I’m thinking Skyblivion might be my chance to finally do it.

      • Essence_of_Meh@lemmy.world
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        9 days ago

        That’s me with every Bethesda game I played. I don’t even treat them as games to beat, just worlds to run around in.

        • GreenMartian@lemmy.dbzer0.com
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          9 days ago

          just worlds to run around in

          Which, ironically, was why I only played the main quest in Starfield vanilla. Running around empty, boring planets, with copy-pasted dungeons (there’s only, what, 10 varieties?), felt like nothing but a colossal waste of time.

          So glad I didn’t pay for it (Gamepass, with apologies to my Linux friends).

          • Essence_of_Meh@lemmy.world
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            9 days ago

            Starfield never really grabbed my attention so I thankfully dodged a bullet with that one.

            So glad I didn’t pay for it (Gamepass, with apologies to my Linux friends).

            No need to apologise, people should have the option to play games however they want.

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            9 days ago

            I got through about half the main story before the load-door-load-fastravel-load-door-load made me just give up. I learned later you can directly fast travel from the map but for some reason when I tried it initially it didn’t work and thought you had to go to your ship everytime.

  • Sam_Bass@lemmy.world
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    8 days ago

    You really want to make the game infinite, create smooth way for s player to travel between each chapter making the entire world one huge game

    • samus12345@lemm.ee
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      8 days ago

      Avowed’s story is pretty mid, but it’s still much better than either Oblivion or Skyrim’s.

      Exploration-wise, of course Oblivion and Skyrim are better. That’s never been Obsidian’s focus.

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        8 days ago

        I don’t think it’s even possible to untangle storytelling from experience in TES games. Their magic is that they immerse the player in a way no other game ever managed to, in my opinion. Every stone is part of the lore. And when you put those games into the time context they belong, you see the masterpiece.

        That said, Avowed did a fairly good job, and storytelling has also advanced in 14 years since the last TES game.

      • Shardikprime@lemmy.world
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        8 days ago

        Lol no , how are you writing that seriously.

        The only thing avowed does better than any other game is being a massive turd sandwich 🤣🤣🤣

        And that’s good if you like it, but please don’t tell everyone else that you are eating melted chocolate LMAO 🤣