I feel like this is already the case, and has been for years. Few AAA games interest me these days, especially the ones coming out of the biggest studios like EA, Ubisoft, Activision-Blizzard, etc. The only recent one was Baldur’s Gate 3, but that by itself is an exception to the norm.
Most AAA games are just complete soulless profit generators. It often feels as if any fun and experimental things get taken out because it would involve too much “risk”, and stand in the way of earning money, instead of trying to make a good or fun or unique game. Instead they are just being made for as wide of a mass appeal as possible, allergic to anything that could make the game a little more interesting and niche.
Things got very dire in the '10s, but there’s been a bit of a course correction in recent years, at least with EA. It Takes Two and the Star Wars Jedi games were microtransaction free and wonderful experiences. Only It Takes Two could really be considered weird and quirky, but it was phenomenal. First party games are also typically exceptions to the modern AAA paradigm.
I wonder how long EA will put out more interesting stuff for given Wild Hearts and Immortals if Avenum both flopped. Star Wars will always be a guaranteed seller though.
My understanding is that Immortals of Aveum was the first output from a pivot of the genuinely terrific EA originals brand that gave us the likes of It Takes Two, A Way out, Unraveled, and lots more. It used to be a program that helped indie devs publish their games with EA only recouping their costs. Immortals of Aveum, ironically, had none of that magic. It was basically a Marvel story baked into a CoD campaign with magic instead of bullets.
Ideally, this will tell the suits that this pivot was a mistake and they’ll go back to “If it ain’t broke, don’t fix it”. But they’re much more likely to overmonetize everything into oblivion while laying off massive chunks of their workforce.
I feel like this is already the case, and has been for years. Few AAA games interest me these days, especially the ones coming out of the biggest studios like EA, Ubisoft, Activision-Blizzard, etc. The only recent one was Baldur’s Gate 3, but that by itself is an exception to the norm.
Most AAA games are just complete soulless profit generators. It often feels as if any fun and experimental things get taken out because it would involve too much “risk”, and stand in the way of earning money, instead of trying to make a good or fun or unique game. Instead they are just being made for as wide of a mass appeal as possible, allergic to anything that could make the game a little more interesting and niche.
Things got very dire in the '10s, but there’s been a bit of a course correction in recent years, at least with EA. It Takes Two and the Star Wars Jedi games were microtransaction free and wonderful experiences. Only It Takes Two could really be considered weird and quirky, but it was phenomenal. First party games are also typically exceptions to the modern AAA paradigm.
I wonder how long EA will put out more interesting stuff for given Wild Hearts and Immortals if Avenum both flopped. Star Wars will always be a guaranteed seller though.
My understanding is that Immortals of Aveum was the first output from a pivot of the genuinely terrific EA originals brand that gave us the likes of It Takes Two, A Way out, Unraveled, and lots more. It used to be a program that helped indie devs publish their games with EA only recouping their costs. Immortals of Aveum, ironically, had none of that magic. It was basically a Marvel story baked into a CoD campaign with magic instead of bullets.
Ideally, this will tell the suits that this pivot was a mistake and they’ll go back to “If it ain’t broke, don’t fix it”. But they’re much more likely to overmonetize everything into oblivion while laying off massive chunks of their workforce.