I think the Switch and the Steam Deck have shown that portable games are worth every bit as much as non-portable, but in both of these cases, they output easily to the larger experience at home. I think Apple is providing that too. $60 still makes sense to me, since you’re always buying the MacOS version which includes a mobile copy, which you said was acceptable.
What if you don’t have a Mac though, the MacOS copy is going to waste. I think Nintendo games are far too expensive as well. I own some, but I’m not happy with the price of the games (my kids love them though).
It’s not a Mac OS copy and an iOS copy any more than I have a Steam Deck copy of a game and a desktop copy of a game. From what I can tell, it’s the same thing. Obviously this is beneficial for Apple keeping you in their ecosystem, but this serves the same function. Quite frankly, I’m not sure why you’d have an iPhone if you don’t have a Mac, but I know plenty of people do.
I’m not sure why you’d have an iPhone if you don’t have a Mac
iPhones outsell MacBooks something like 10:1. The majority of people with iPhones, if they are playing games not on their phone, are using consoles and/or PC’s.
I guess that depends. A lot of flagship phones are reaching $1k+ these days, and I rely on my phone for a TON of things. I need the support, battery life, and I enjoy the Apple ecosystem (not just my MacBook, but the watch and AirPods too). I’ve found it made sense for me. I guess the value of things really depends on the buyer’s perspective.
Wait, so you do have a Macbook. Maybe it’s not M1, but if you enjoy that part of the ecosystem, you’ll probably upgrade to one at some point. At which point, that gives you a “Mac copy” of the game too.
Oh, yeah. Sorry if I didn’t mention that. I have an M1 Pro. I still wouldn’t play the game on my MacBook. I have an ultra wide screen and there’s no way my Mac would run the game well. I have a gaming desktop that is much more suitable for desktop gaming.
Heh, honestly, this is the problem with Apple’s value proposition when it comes to gaming. You’ll see elsewhere in this thread that I don’t think Apple has shown they know how to really make a solid gaming offering, and this is a large part of why.
I think the Switch and the Steam Deck have shown that portable games are worth every bit as much as non-portable, but in both of these cases, they output easily to the larger experience at home. I think Apple is providing that too. $60 still makes sense to me, since you’re always buying the MacOS version which includes a mobile copy, which you said was acceptable.
What if you don’t have a Mac though, the MacOS copy is going to waste. I think Nintendo games are far too expensive as well. I own some, but I’m not happy with the price of the games (my kids love them though).
It’s not a Mac OS copy and an iOS copy any more than I have a Steam Deck copy of a game and a desktop copy of a game. From what I can tell, it’s the same thing. Obviously this is beneficial for Apple keeping you in their ecosystem, but this serves the same function. Quite frankly, I’m not sure why you’d have an iPhone if you don’t have a Mac, but I know plenty of people do.
iPhones outsell MacBooks something like 10:1. The majority of people with iPhones, if they are playing games not on their phone, are using consoles and/or PC’s.
Oh yeah, I’m aware. But the value proposition of an iPhone doesn’t make sense to me if you don’t also have a Mac.
I guess that depends. A lot of flagship phones are reaching $1k+ these days, and I rely on my phone for a TON of things. I need the support, battery life, and I enjoy the Apple ecosystem (not just my MacBook, but the watch and AirPods too). I’ve found it made sense for me. I guess the value of things really depends on the buyer’s perspective.
Wait, so you do have a Macbook. Maybe it’s not M1, but if you enjoy that part of the ecosystem, you’ll probably upgrade to one at some point. At which point, that gives you a “Mac copy” of the game too.
Oh, yeah. Sorry if I didn’t mention that. I have an M1 Pro. I still wouldn’t play the game on my MacBook. I have an ultra wide screen and there’s no way my Mac would run the game well. I have a gaming desktop that is much more suitable for desktop gaming.
Heh, honestly, this is the problem with Apple’s value proposition when it comes to gaming. You’ll see elsewhere in this thread that I don’t think Apple has shown they know how to really make a solid gaming offering, and this is a large part of why.