Godot 4.0 broke web exports without a webpage having certain headers(over my head content), but sites like itch have those things. I believe the explanation was because of having mulit-threaded support in the engine.

I have held off upgrading from 3.5 because my games I publish on my simple github page and that change on 4.0 would not work on my github page.

There was rumor of providing a single threaded web mode in future releases(4.1 was mentioned), but don’t know if this happened. I check release notes every few months but haven’t seen if this change has been made.

Are web exports fixed for godot now?

  • Lil' Bobby Tables@programming.dev
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    1 year ago

    As an addendum, for those who know that they’re going to export their game to a Godot-ready server, but want to test locally, I suggest the “Remote Debug” button right next to the stop button, after exporting. It looks like a computer monitor but all Apple-logo’d up, if you know what I mean. One of the options is “Run in Browser”, which works pretty consistently; after running it once, it apparently keeps a local HTTP server up and running too, as the “Stop HTTP Server” option appears.

    I don’t honestly know exactly what it’s doing differently yet, but this is a great way to test out browser performance for a game before going live with it.