No Man’s Sky is both a cautionary tale and a redemption tale all in one, and Hello Games is not giving up on its title any time soon!

  • youngalfred@lemm.ee
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    27 days ago

    I would love for some more variety on the one planet. I feel like once you’ve landed and explored a 100m radius you’ve basically seen everything the planet has to offer.

    How cool would it be to land in a desert, then takeoff and fly across jungles, heading to the poles for snow etc.

    They said, the updates they’ve made have been amazing. You can land on water and fish from your spaceship now!

    • ladicius@lemmy.world
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      27 days ago

      Yep, that’s my biggest gripe, too. “As vast as an ocean, as deep as a puddle”, is the notion I heard about it. Applies to all procedurally produced worlds I’ve seen. Doing more different would be a great effort for the devs, probably too expensive.

      I’d suggest having community designed worlds (with enough regulations and filtering to avoid the unoccasional swastika and the likes).

      • shani66@ani.social
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        26 days ago

        Idk, old Minecraft generation was excellent. All they really needed to do was make it literally deeper/taller and make the biomes wider. The extreme and weird landscapes were rewarding to explore on their own back then. Imo developers just need to be comfortable letting interesting landscapes from instead of boring, uniform ones like NMS does. The novelty would eventually wear off, sure, but it’d last a lot longer.

        And community worlds is an excellent idea. Having custom planets, or hell even just things players have made in their games, show up would add a lot to any game like this.

    • essteeyou@lemmy.world
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      27 days ago

      This is part of what’s going to make Light No Fire so cool. I’m sure that some of the tech now being added to NMS is being added as a way of testing or proving hypotheses for LNF. I hope we do see more of the LNF mechanics (like multiple biomes on one planet) be backported, like I suspect the improved water, and fishing mechanism may have been.

    • QuadratureSurfer@lemmy.world
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      27 days ago

      I’m hoping a lot of the work they’re putting into Light No Fire will be brought back into No Man’s Sky, and that this will be a part of that.

    • metaStatic@kbin.earth
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      27 days ago

      some of my best planets got screwed in an update and I stopped seeing any point exploring.

      of course fishing is the only thing they ever needed to add for me to go full Andy, I’ll have to re-install now.

      • Che Banana@beehaw.org
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        27 days ago

        So this happened to me as well, all the planets I had named reverted back to their original name but were still founded by me…so I thought why bother? and then it just lost its appeal.

        • metaStatic@kbin.earth
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          27 days ago

          I never cared but that would really suck if you did.

          I was talking about the biome changes. Lot’s of nice planets turned to trash. My first paradise earthlike with zero weather became some pink, yellow, and peach hellscape with constant extreme storms.

          • Che Banana@beehaw.org
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            26 days ago

            The extreme storms are just time wasters…not immersive at all when you sit in a river for 5 min, or just go afk, make a sandwich & come back for 2 minutes before another storm hits.

    • Maestro@fedia.io
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      27 days ago

      Or how about really radically different planets? Right now they are pretty much all the same. Just a vast natural landscape of $BIOME with the occasional point-of-interest dotted about. Where are the city-planets? Factory planets? Planets strip-mined to the core? The giant space wharfs? How can there be trillions of aliens but there are never more than 30-ish in the same place?