As a user, the best way to handle applications is a central repository where interoperability is guaranteed. Something like what Debian does with the base repos. I just run an install and it’s all taken care of for me. What’s more, I don’t deal with unnecessary bloat from dozens of different versions of the same library according to the needs of each separate dev/team.
So the self-contained packages must be primarily of benefit to the devs, right? Except I was just reading through how flatpak handles dependencies: runtimes, base apps, and bundling. Runtimes and base apps supply dependencies to the whole system, so they only ever get installed once… but the documentation explicitly mentions that there are only few of both meaning that most devs will either have to do what repo devs do—ensure their app works with the standard libraries—or opt for bundling.
Devs being human—and humans being animals—this means the overall average tendency will be to bundle, because that’s easier for them. Which means that I, the end user, now have more bloat, which incentivizes me to retreat to the disk-saving havens of repos, which incentivizes the devs to release on a repo anyway…
So again… who does this benefit? Or am I just completely misunderstanding the costs and benefits?
I think it benefits the distro maintainers. They can vet and ship version 0.13.1 of some multi-player video game, and support that for two years without bothering to package multiple backward-incompatible releases from the game developers. People won’t come demanding that they break their distro’s stable version no major version upgrades rule because everyone actually playing the game can just use the snap/flatpak published by the developers.
But then why bother to package the game for the distro in the first place?
I think it’s usually because someone asked for it, or the maintainers thought it would be wanted. Or to pad out the games section of the repos.