• Synapse@lemmy.world
    link
    fedilink
    English
    arrow-up
    45
    arrow-down
    1
    ·
    21 days ago

    Who cares about photorealism ? Artistic direction just has to be consistent to contribute to the world building. Other than that, I think many will agree with me that most important are: good writing (characters and story arcs), good gameplay, creative concepts.

  • it3agle@lemm.ee
    link
    fedilink
    English
    arrow-up
    22
    arrow-down
    1
    ·
    21 days ago

    I think it’s weird they’re so focused on the art style of the project, if it’s well done the art style really doesn’t matter that much.

    The larger issues I’ve seen reported with the new Dragon Age are around the game design and writing, but BioWare haven’t got a lot to say on that subject.

    • ryathal@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      10
      arrow-down
      2
      ·
      21 days ago

      Lots of people just hate stylized graphics. I don’t really understand the hate, as they tend to be more timeless than more realistic styles. Also it’s a weird statement from someone representing a franchise with multiple stylized aliens.

    • shani66@ani.social
      link
      fedilink
      English
      arrow-up
      5
      arrow-down
      7
      ·
      21 days ago

      Everyone does hate the art direction though, and that’s a lot easier to address. Not that pointing to a different game that might not ever even exist when this one flops is a very good way to address it.

      • The Bard in Green@lemmy.starlightkel.xyz
        link
        fedilink
        English
        arrow-up
        6
        ·
        edit-2
        20 days ago

        They could actually make this work.

        • Have a recruitable Volus biotic warrior who you pick up in a nightclub and has romance dialog options.

        • They go hang out in some big room on the ship, like a cargo hold.

        • If you choose the romance options, more Volus just start showing up on your ship with no explanation. Like the next time you go in the cargo hold there’s another one, then two more, then you start seeing them in the mess hall, engineering, medbay…

        • There’s either dialogue options to ask what’s going on (and kick them off the ship) OR there’s more romance dialog options, but you can’t do both!

        • If you keep choosing romance options, they eventually all show up in your room at the same time. It turns out that when Volus take a new partner, their whole extended polycule is allowed to vote on whether or not they approve of the new person being added to your dynamic. There’s a whole scene where you and your new partner have to lobby, bargain and plead for them to include a human. Maybe whether they accept you or not has to do with other choices that you’ve made.