Unity: We have to charge for every install because we only see totals. Also Unity: We can tell which install is which, so you won’t be overcharged.
Unity: We have to charge for every install because we only see totals. Also Unity: We can tell which install is which, so you won’t be overcharged.
Which is why Unreal Engine charges by revenue rather than by sale/install. It doesn’t matter if the game if F2P, money earned is money earned.