Unity: We have to charge for every install because we only see totals. Also Unity: We can tell which install is which, so you won’t be overcharged.

  • TwilightVulpine@kbin.social
    link
    fedilink
    arrow-up
    1
    ·
    1 year ago

    Which is why Unreal Engine charges by revenue rather than by sale/install. It doesn’t matter if the game if F2P, money earned is money earned.