• AdmiralShat@programming.dev
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      1 year ago

      It was decided that game engine development was over complicating the goal of Blender. It detracted from actual 3D software development resources and trying to make all blender features seamless with it was nearly doubling potential work.

    • Doc Blaze@lemmy.world
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      1 year ago

      did it really fail? I was under the impression it just became too much to maintain for a FOSS community, in addition to an already robust 3D modeling software suite. I don’t know how many people actually used it.

      it is interesting to see unreal go a different route, they are making 3d modelers and even audio/video editing tools in house to try and make it so you never have to leave the engine.

      • danwardvs@sh.itjust.works
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        1 year ago

        Maybe failed is a strong word. It wasn’t very popular and support was dropped out of Blender a few years back but it seems to have new life under the fork UPBGE.