GTA online ruined the whole series for me, even though I liked the single player. Just unplayable. Only for rockstar to fully focus on it, cause micro transactions. I just don’t care anymore.
On PC, cheaters are the problem. They never fixed online gameplay or stopped cheaters on PC. I join a server only to be immediately killed or hunted mercilessly by some asshole who thinks it’s fun to ruin other people’s games.
There are ass holes every where trying to ruin the fun for everything in life.
There is now Battleye in GTA online, which has significantly reduced the number of modders, but it requires you to be comfortable with a kernel level anti cheat running on your system.
Cheating, every lobby has several of them and you’ll play for a few minutes only to be teleported somewhere and killed, or run into a guy with god mode turned on.
That’s not true for every public lobby. You can play online by yourself, or just your friends if you don’t want to be in a public lobby. And some modders are quite funny with it.
I’m speaking from a place where I currently have ~4000 hours on the game. Only 100-200 of them is in story mode.
There is now Battleye, which has significantly reduced the number of modders, but it requires you to be comfortable with a kernel level anti cheat running on your system.
I currently have ~4000 hours on the game. Only 100-200 of them is in story mode.
There is now Battleye, which has significantly reduced the number of modders, but it requires you to be comfortable with a kernel level anti cheat running on your system.
I was mostly talking about multiplayer at launch being unplayable. I tried to play with friends but the loading times were just abysmal, and lots of crashes which caused you to go through all the loading screens again. And just annoying people on the map. This was before all the cheaters showed up. Gta online made them a shitton of money so I don’t think single player is their priority.
I believe they meant Rockstar puts their full focus on gtao because of the revenue brought in by micro transactions. Not that gtao is unplayable because of micro transactions.
For me it was the systematic destructor mods and cheats. Modded GTA5 was awesome, thenbthey removed the script hooks and everything got way too complicated.
GTA online ruined the whole series for me, even though I liked the single player. Just unplayable. Only for rockstar to fully focus on it, cause micro transactions. I just don’t care anymore.
Why do you believe online is unplayable?
On PC, cheaters are the problem. They never fixed online gameplay or stopped cheaters on PC. I join a server only to be immediately killed or hunted mercilessly by some asshole who thinks it’s fun to ruin other people’s games.
There are ass holes every where trying to ruin the fun for everything in life.
There is now Battleye in GTA online, which has significantly reduced the number of modders, but it requires you to be comfortable with a kernel level anti cheat running on your system.
Wasn’t aware of this, thanks for sharing.
Even with the new BattleEye anti-cheat update?
No clue, I haven’t tried playing online in years because it completely soured my experience.
The bit they said about being instantly killed and hunted wasn’t true even before the Battleye update.
There are still modders on the game after the Battleye update but there is significantly fewer.
Sure you get ass holes in game, but you get ass holes in everything in life.
Online is unplayable for the reasons posted but I’m more pissed they scuttled the single player DLC to focus on online instead.
Cheating, every lobby has several of them and you’ll play for a few minutes only to be teleported somewhere and killed, or run into a guy with god mode turned on.
That’s not true for every public lobby. You can play online by yourself, or just your friends if you don’t want to be in a public lobby. And some modders are quite funny with it.
I’m speaking from a place where I currently have ~4000 hours on the game. Only 100-200 of them is in story mode.
There is now Battleye, which has significantly reduced the number of modders, but it requires you to be comfortable with a kernel level anti cheat running on your system.
Well battleeye… and Rockstar says “fck ya Linux community” + they lied about the reasons + anti cheat was more or less instant broken
Whenever I try to go online my wanted rating goes to 4 stars within a minute and the cops immediately kill me.
Maybe because I’m still using the ps3 version.
I’ve only had that once or twice.
I currently have ~4000 hours on the game. Only 100-200 of them is in story mode.
There is now Battleye, which has significantly reduced the number of modders, but it requires you to be comfortable with a kernel level anti cheat running on your system.
I think Rockstar simply abandonned the PS3 version.
I was mostly talking about multiplayer at launch being unplayable. I tried to play with friends but the loading times were just abysmal, and lots of crashes which caused you to go through all the loading screens again. And just annoying people on the map. This was before all the cheaters showed up. Gta online made them a shitton of money so I don’t think single player is their priority.
I got banned on it using cheats as an anticheat, because it got so bad. Don’t regret the ban.
There are many reasons you can think gtao is unplayable, but in my opinion micro transactions is not one of them.
I believe they meant Rockstar puts their full focus on gtao because of the revenue brought in by micro transactions. Not that gtao is unplayable because of micro transactions.
For me it was the systematic destructor mods and cheats. Modded GTA5 was awesome, thenbthey removed the script hooks and everything got way too complicated.