• millie@beehaw.org
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    7 months ago

    Honestly, I think the bar for games these days is totally warped. People expect these cinematic masterpieces with ultra-realistic graphics in gigantic 3d landscapes with massive autonomy, extensive character creation options, full voice acting, juiced up complex mechanics, and zero bugs, and they want it yesterday. If it costs more than a full tank of gas they’ll say it’s too expensive, and if it isn’t fully patched on day 1 they’ll call it unfinished.

    It seems almost obvious that simpler 2D games are a better and more satisfying alternative in this landscape. No wonder AAA studios seem like they’re racing to the bottom.

    How are you supposed to get all that and also have a decent story or a sense of cohesion? We need to simplify.

    • Butterbee (She/Her)@beehaw.org
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      7 months ago

      What’s that meme? Hold on… I can dust it off since it’s still applicable. Oh, right! “I want shorter games with worse graphics made by people who are paid more to work less, and I mean it!”

      I don’t need it to be super epic in scope and graphically mind blowing. I just want a tight, focused, well thought out game that isn’t buggy af. And it doesn’t have to be flawless day 1, but there should be some pretty good communication and patches in the first month.

    • 1984@lemmy.today
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      7 months ago

      If you look at games that get overwhelmingly positive on steam, most of them have only ok graphics and they cost like 30 dollars. It’s the feeling of the game that matters. Is it fun?

    • Didros@beehaw.org
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      7 months ago

      “We need to simplify” indie games are doing just fine. It’s almost like super massive studios take much more money to make games with less replay value.

      And who expects cinematic masterpieces? Most gamers skip the cutscenes and all dialog lol

      Studios make the games pretty for pre sale hype. Getting people interested without game play.

      • Skua@kbin.earth
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        7 months ago

        Paradox’s games don’t really do storytelling in a traditional sense. They’re strategy and management games. Some of them are pretty damn good at creating stories dynamically through gameplay, or providing a frame upon which you can create your own stories, but they were never intended to be narrative experiences

        • Feyd@programming.dev
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          7 months ago

          They are part of the studios… point was “the bar” is “fun/interesting”. The vast majority of people that purchase games don’t have a bar as defined by the comment I originally replied to.

          • millie@beehaw.org
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            7 months ago

            Are they? Seems to me like they’re corporate leeches sucking the life out of every industry and offering nothing of value in return.

            • Feyd@programming.dev
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              7 months ago

              I completely agree that business ghouls doing business ghoul things make studios make worse games… doesn’t really affect my point though… studios are not making games based on a “bar” set by the consumers as described in the original post…

      • Marin_Rider@aussie.zone
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        7 months ago

        the recent avatar game is a great example of actually hitting the mark visually and superficially (probably one of the better looking games I’ve ever played) and the physics and gameplay in the world are pretty damn good. but people complain the story is boring. and yeah it’s not amazing. I don’t think it’s terrible, and it’s a game really built to explore the environment rather than complete missions.

        it’s near impossible to get that perfect game that hits every single button possible. I truly think we gamers need to settle down a bit as a whole. Sure buggy messes that are unplayable are not something we should tolerate, but I think we need to stop treating everything that isn’t perfect as a pile of shit