Probably not so much COVID and instead trying to coordinate 27 different outsourced studios. Why not just make it mostly inhouse like before??? If we’re talking scale issues; why introduce these by aiming for deluge of samey procedurally generated worlds instead of the one quality handmade world you’re already known for?
Probably not so much COVID and instead trying to coordinate 27 different outsourced studios. Why not just make it mostly inhouse like before??? If we’re talking scale issues; why introduce these by aiming for deluge of samey procedurally generated worlds instead of the one quality handmade world you’re already known for?