• ShadowRam@kbin.social
    link
    fedilink
    arrow-up
    85
    arrow-down
    4
    ·
    1 year ago

    its a solid B

    75/100

    It’s good.

    It’s not earth shattering, its not game of the year.

    It scratches that Skyrim RPG itch but in space.

    It’s less buggy and less crashy than people were expecting.

    It’s not without its flaws.

    It’s a solid B

    • CaptPretentious@lemmy.world
      link
      fedilink
      English
      arrow-up
      19
      arrow-down
      1
      ·
      1 year ago

      This might be the most concise and accurate review I’ve seen. Nothing long winded, no excuses, no fanboyism, being fair and holding it up as it is.

      • lemmyvore@feddit.nl
        link
        fedilink
        English
        arrow-up
        2
        arrow-down
        8
        ·
        1 year ago

        That wasn’t a review, it was a bunch of statements stringed together. At most it could be the conclusion of a review.

        A review needs to offer some explanations about what’s good (or bad) and why.

    • Cethin@lemmy.zip
      link
      fedilink
      English
      arrow-up
      20
      arrow-down
      4
      ·
      1 year ago

      Personally I’d give it like a C or maybe B- at the top. It’s fine, but there are so many missing basic quality of life features that should be there.

      My biggest gripes are all focused on outposts though. Outposts seemed to be one of the focuses from the marketing material, but they’re a pain in the ass to actually use. There’s somehow no list of the outposts you have, let alone a way to view what they’re producing. Outposts need to be linked together, but there’s no way to sort or auto-delete items, so it all eventually will get clogged up with lead, or whatever other resource doesn’t get used often. You’ll have to manually go through your containers to remove the clog and just dump it on the ground, where it’ll remain for the rest of your playthrough. There’s no snapping for anything except storage containers and the habitation modules. Everything else has to be placed by hand with manual rotations, so nothing is ever lined up. The alignment will also change after you place an object, so literally nothing will ever be aligned.

      I have issues with many other parts of the game too, but outposts seem so incomplete, and somehow generally worse than what we had in FO4. Yet, outposts were prominent in their marketing. How?