It’s no secret that the bulk of AAA games market revenues come from in-game purchases , mostlyfrom live-service games. It’s also impossible to ignore that the live-service market is fiercely competitive....
I’ve been wondering recently if a daily time cap per player could improve QoL for everyone. Maybe segregate servers based on set caps.
Maybe even have it so you can save up daily allotments so, say you’re a weekend gamer, you can play on an hour cap server and get like 7 hours in every weekend.
I’ve been wondering recently if a daily time cap per player could improve QoL for everyone. Maybe segregate servers based on set caps.
Maybe even have it so you can save up daily allotments so, say you’re a weekend gamer, you can play on an hour cap server and get like 7 hours in every weekend.