It’s no secret that the bulk of AAA games market revenues come from in-game purchases , mostlyfrom live-service games. It’s also impossible to ignore that the live-service market is fiercely competitive....
If randoms were less toxic and if a guild could stay together I’d prefer multiplayer but alas people are generally toxic asshats and most guilds don’t last very long any more.
Thankfully there have been a bunch of good single player games lately.
If randoms were less toxic and if a guild could stay together I’d prefer multiplayer but alas people are generally toxic asshats and most guilds don’t last very long any more.
Thankfully there have been a bunch of good single player games lately.