It’s no secret that the bulk of AAA games market revenues come from in-game purchases , mostlyfrom live-service games. It’s also impossible to ignore that the live-service market is fiercely competitive....
Player preference only factors into the development decision in so much as it affects profitability. Meaning that even if more people prefer single player, they will still make a multiplayer game if they feel they can charge more, and earn more money from it.
Player preference only factors into the development decision in so much as it affects profitability. Meaning that even if more people prefer single player, they will still make a multiplayer game if they feel they can charge more, and earn more money from it.