I know… but plenty of writers of articles seem to use the term gamers to identify everyone that plays any game… so of you don’t identify your target audience good enough you run the risk of making something that on paper will appeal to everyone but in practice to no one.
And also successes of iterative games like fifa run on the fact that real world changes to for example teams players are in drive sales… Because the player base is invested in the real world sport… so they want this year’s game because now the players shifted teams. But a new iteration of other games will not have that external pull.
I know… but plenty of writers of articles seem to use the term gamers to identify everyone that plays any game… so of you don’t identify your target audience good enough you run the risk of making something that on paper will appeal to everyone but in practice to no one.
And also successes of iterative games like fifa run on the fact that real world changes to for example teams players are in drive sales… Because the player base is invested in the real world sport… so they want this year’s game because now the players shifted teams. But a new iteration of other games will not have that external pull.