One way to breathe a new life into multiplayer shooters could be removing any guns from healers.
Make them potent, but vulnerable!
Why is it important:
- Players that don’t like shooting, but love teamwork would finally be represented (yes, I’m speaking of your girlfriend!)
- Having to protect healers would benefit more organized teams, rewarding teamwork
- Healers would have a more dynamic gameplay revolving around avoiding damage: stealthy movement, ability to quickly traverse dangerous zones, coordination with fellow teammates are all required to benefit your team as a healer
What might need to be tweaked:
- Healers should be made into the only revivors, and we should either punish death more (which we’d better be careful of if that’s a dynamic game) or give buffs on revival
- Healers should get more movement abilities to increase survivability. They may also get speed boost when running towards teammates (similar to Conduit Savior’s Speed in Apex Legends)
- Team compositions should accommodate for several healers as to not introduce a single point of failure
Overall, I think it could introduce a new dynamic to team arenas and skirmishes, as winning now requires more coordination within a team and better understanding of everyone’s roles.
Oh no it is very ballanced.
if you use 6s rules
Casual is more balanced actually
Huh?
Casual is more balanced due to the amount of people. It’s more viable to play other classes.
That’s not really any sane definition of balanced.
In that sense Highlander would be the most balanced because every class is always played.
Literally every single multiplayer game is like that.
“Overwatch is only balanced if every character can be played at once”
???
Oh fuck I missed the second sentence.
Every multiplayer game which has a higher player cap is more balanced towards that player cap.
Spy is nearly useless in 6s. In casual, he’s more effective.