Introducing Dungeons of Infinity

A talented individual known as Justin Bohemier has transformed the classic Super Nintendo hit, A Link to the Past, into a procedurally-generated roguelike dungeon crawler. Over four years in development using Gamemaker Studio with the original assets, the game ‘Dungeons of Infinity’ aims to offer a new and challenging experience for fans.

Key Features:

  • Procedural Generation - Each playthrough offers unique layouts, enemies, and items.
  • Link’s Nemesis Aghanim - The ultimate challenge lies in encountering Link’s arch-enemy, Aghanim. Survival depends on navigating the dungeons until reaching this final boss.

The creator emphasizes that no continues or extra lives are available, adding to the game’s difficulty curve.


What do you think about applying roguelike elements to classic games like ‘A Link to the Past’? Have you encountered similar fan projects?

  • Vipsu@lemmy.world
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    3 months ago

    If you want to make a fan game, make spiritual sequel instead.

    Nintendo can’t do much about games that are very similar to Mario, Zelda or Pokemon for as long as they do not copy any assets, (some) names or levels from those games. Based on the videos the main character is unique but most if not all the other art assets are direct copies from the original game.

    • TachyonTele@lemm.ee
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      3 months ago

      Link to the Past and Super Metroid have hundreds of “total conversation” mods and utility mods. This one doesn’t do anything different, IP-wise, as the ones already released.

      Edit. I’m incredibly wrong, this is a GameMaker game.

      • Prunebutt@slrpnk.net
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        3 months ago

        This ain’t a romhack (where no assets by Ninteno are distributed). The dev used Nintendo’s assets in Gamemaker and big N don’t like that.