It honestly wasn’t so bad. I played about 80 hours of it, right after launch. In typical Bethesda fashion, I used a few ini tweaks and such to tailor it to my tastes. Mostly fixing the Stealth (which was horribly broken at launch) and balance changes like reducing the bullet spongyness of enemies.
Both are now patched and configurable through the built-in difficulty settings.
I enjoyed my time with it. I went in expecting a space-skyrim with typical Bethesda jank, and that’s exactly what we got.
I went in expecting a space-skyrim with typical Bethesda jank, and that’s exactly what we got
I won’t say I disliked it. There was a lot of stuff I liked, and the gunplay was substantially less painful than fallout. But the thing with Skyrim that makes it easy to get hooked for me is the fact that from wherever I am, I can just wander, and I’ll find cool places to go. I’ll find a cave to wander down that goes through more than one civilization before letting me out somewhere different, that I can also just pick a direction and wander.
There’s nothing really in Starfield that does that. I still really liked a lot about it, and some of the city stuff pushes into feeling immersive-sim-like. But I would have preferred less solar systems, but ones that were (or had been) more fully populated by humans and felt like you were really exploring each world instead of a small area.
It’s still worth playing, and the base is potentially there for some really cool total conversion type mods. But it doesn’t really do the open world feeling that Bethesda was one of the few who consistently did really well.
went in expecting a space-skyrim with typical Bethesda jank, and that’s exactly what we got.
This is exactly what I’m expecting as well, so it’s fairly likely I’ll enjoy it. Wishlisted and waiting for a reasonable sale, I’m still kinda stuck in fallout: London for the foreseeable future - so not really hurting for content
It honestly wasn’t so bad. I played about 80 hours of it, right after launch. In typical Bethesda fashion, I used a few ini tweaks and such to tailor it to my tastes. Mostly fixing the Stealth (which was horribly broken at launch) and balance changes like reducing the bullet spongyness of enemies.
Both are now patched and configurable through the built-in difficulty settings.
I enjoyed my time with it. I went in expecting a space-skyrim with typical Bethesda jank, and that’s exactly what we got.
I won’t say I disliked it. There was a lot of stuff I liked, and the gunplay was substantially less painful than fallout. But the thing with Skyrim that makes it easy to get hooked for me is the fact that from wherever I am, I can just wander, and I’ll find cool places to go. I’ll find a cave to wander down that goes through more than one civilization before letting me out somewhere different, that I can also just pick a direction and wander.
There’s nothing really in Starfield that does that. I still really liked a lot about it, and some of the city stuff pushes into feeling immersive-sim-like. But I would have preferred less solar systems, but ones that were (or had been) more fully populated by humans and felt like you were really exploring each world instead of a small area.
It’s still worth playing, and the base is potentially there for some really cool total conversion type mods. But it doesn’t really do the open world feeling that Bethesda was one of the few who consistently did really well.
This is exactly what I’m expecting as well, so it’s fairly likely I’ll enjoy it. Wishlisted and waiting for a reasonable sale, I’m still kinda stuck in fallout: London for the foreseeable future - so not really hurting for content