• Rose@lemmy.zip
    link
    fedilink
    English
    arrow-up
    21
    arrow-down
    2
    ·
    edit-2
    2 months ago

    Modder here. Denuvo has absolutely no effect on modding. Steam DRM checks the integrity of the executable and also crashes on breakpoints. That said, it’s easy to remove with Steamless. Memory hacks work fine.

    Edit: However, Space Marine 2 is going to use EAC, which is a kernel-level anti-cheat which prevents any modding short of utilizing or creating private hacks that may involve rogue system drivers.

    • rdri@lemmy.world
      link
      fedilink
      English
      arrow-up
      11
      ·
      2 months ago

      Hard disagree on denuvo. If it’s no problem for you then you must have tons of experience in re. Which puts you into some 1%-ish group. Depends on the type of mods you do of course.

      • Rose@lemmy.zip
        link
        fedilink
        English
        arrow-up
        4
        arrow-down
        2
        ·
        2 months ago

        I do have the experience but if you attach a debugger to a non-Denuvo or a Denuvo game, then have any hacker/modder come into the room and look at the code, manipulate it or inject new code, they won’t notice the difference or face any obstacles.

    • lennivelkant@discuss.tchncs.de
      link
      fedilink
      English
      arrow-up
      2
      ·
      2 months ago

      Dammit, EAC may be an issue on Linux though. It’s kinda hit or miss whether a given developer will take the extra steps, particularly given the conflicting sources on just how complex it actually is. According to Valve, it’s a checkbox and dropping a file in your depot. Others claim it would require an Epic Online Services version of EAC, with all the baggage that carries, including potentially rewriting a whole chunk of your code.