Following this week’s Star Wars Outlaws update that forced some early access players to restart the game, Ubisoft has offered a make-good: an in-game trinket and some loyalty points.
I never finished GTA 5. The story and characters I just could not care about and only Online mode was letting you play your own custom character, but of course had all the flaws of GTA Online. RDR2 never was cheap enough for me to buy and as far as I heard its online mode is even worse. Pretty sure GTA 6 will have fixed characters again too, just like the previous games, so I’m honestly not sure if I even care anymore about the franchise at this point. I rather wish they’d go more sandbox than story but it seems to be more of the opposite trend.
And whatever game they will release next will almost certainly be a great game as well, be it another uncharted, tlou or one of the new IPs they’re working on.
Nah. We heard this one before, more recently with CDPR & Cyberpunk, or in the past with developers like Bioware, who had pretty legendary reputations - until they didn’t anymore. Just because someone delivered a good game or even several good games in the past, does not mean their future games will meet that same level of quality. In fact, if history tells us anything, it’s rather the opposite. The more games a company releases, the more likely it is to be a fluke.
Everything you describe you dislike about GTA V and RDR2 is what I love. I couldn’t care less about online. I find playing in an endless sandbox a waste of my time. I love however the characters and the story, especially in RDR2. I want Rockstar to keep making great story modes and to focus on amazing fixed characters because the opposite rarely works out. Bethesda games, for example, quickly bore me and ubisofts characters in the last decade have been a joke. I love that the industry trend goes towards big singleplayer linear adventures again because for a while there was too much focus on online and too many ginormous but boringly empty open worlds. Rockstar manage to build amazing single player experiences while still having a huge multiplayer community within the same game.
You completely missed my point if you think I favor or even like GTA Online. The only good thing there is that you play your own character and can participate in whatever - it just so happens that “whatever” is nonexistent, instanced, and unrewarding.
And sorry but if I want to see failures of people like some rich asshole in his midlife crisis, some violent drug addicted hobo asshole or yet another ghetto guy then I can just go outside and watch people. I just don’t want to play as some unsympathetic assholes that I cannot relate to, going through their gangster stories that I don’t care about. That just kills all my immersion.
And I don’t care for stupid linear story lines either. I have thousands of hours in Skyrim, but I never finished the main story even once, because I rather explore the open world that I further expanded with all sorts of mods, making it a completely different experience. I don’t want empty sandboxes either, if that was your takeaway then I’m sorry but that’s about as appealing as empty story lines to me. GTA Online has none of that. The only open world activities you can do are shit like robbing a store, which gives you some pity money. I want an open world that’s actually filled with proper sandbox activities - one where I don’t get ganked by some memory hack using kid that flattens everything with his tank.
Well, then GTA just isn’t for you, the same as Skyrim isn’t for me. I love the story and characters in GTA and hate the lack of deep characters and stories in the Elder Scrolls series because I don’t care much for exploring worlds in a way that doesn’t feel meaningful to me (or my character).
We also seem to dislike GTA Online for different reasons. Me, because it’s devoid of characters and story, you because it lacks things to do.
Well, of course they’re caricatures. That’s the whole point of GTA. But that doesn’t mean, they’re not well written. Obviously they don’t have the depth of the characters of RDR2. Which is why I prefer that game over GTA.
I never finished GTA 5. The story and characters I just could not care about and only Online mode was letting you play your own custom character, but of course had all the flaws of GTA Online. RDR2 never was cheap enough for me to buy and as far as I heard its online mode is even worse. Pretty sure GTA 6 will have fixed characters again too, just like the previous games, so I’m honestly not sure if I even care anymore about the franchise at this point. I rather wish they’d go more sandbox than story but it seems to be more of the opposite trend.
Nah. We heard this one before, more recently with CDPR & Cyberpunk, or in the past with developers like Bioware, who had pretty legendary reputations - until they didn’t anymore. Just because someone delivered a good game or even several good games in the past, does not mean their future games will meet that same level of quality. In fact, if history tells us anything, it’s rather the opposite. The more games a company releases, the more likely it is to be a fluke.
Everything you describe you dislike about GTA V and RDR2 is what I love. I couldn’t care less about online. I find playing in an endless sandbox a waste of my time. I love however the characters and the story, especially in RDR2. I want Rockstar to keep making great story modes and to focus on amazing fixed characters because the opposite rarely works out. Bethesda games, for example, quickly bore me and ubisofts characters in the last decade have been a joke. I love that the industry trend goes towards big singleplayer linear adventures again because for a while there was too much focus on online and too many ginormous but boringly empty open worlds. Rockstar manage to build amazing single player experiences while still having a huge multiplayer community within the same game.
You completely missed my point if you think I favor or even like GTA Online. The only good thing there is that you play your own character and can participate in whatever - it just so happens that “whatever” is nonexistent, instanced, and unrewarding. And sorry but if I want to see failures of people like some rich asshole in his midlife crisis, some violent drug addicted hobo asshole or yet another ghetto guy then I can just go outside and watch people. I just don’t want to play as some unsympathetic assholes that I cannot relate to, going through their gangster stories that I don’t care about. That just kills all my immersion. And I don’t care for stupid linear story lines either. I have thousands of hours in Skyrim, but I never finished the main story even once, because I rather explore the open world that I further expanded with all sorts of mods, making it a completely different experience. I don’t want empty sandboxes either, if that was your takeaway then I’m sorry but that’s about as appealing as empty story lines to me. GTA Online has none of that. The only open world activities you can do are shit like robbing a store, which gives you some pity money. I want an open world that’s actually filled with proper sandbox activities - one where I don’t get ganked by some memory hack using kid that flattens everything with his tank.
Well, then GTA just isn’t for you, the same as Skyrim isn’t for me. I love the story and characters in GTA and hate the lack of deep characters and stories in the Elder Scrolls series because I don’t care much for exploring worlds in a way that doesn’t feel meaningful to me (or my character). We also seem to dislike GTA Online for different reasons. Me, because it’s devoid of characters and story, you because it lacks things to do.
Deep characters in GTA… Sure… lol
Well, of course they’re caricatures. That’s the whole point of GTA. But that doesn’t mean, they’re not well written. Obviously they don’t have the depth of the characters of RDR2. Which is why I prefer that game over GTA.