I think in Starfield case it’s less of sacrifice fun for realism and more of having these realism for a reason. From the review alone, the location is boring, and that’s by design, because you can either ignore it or interact with it, like gather resource or build a base. There’s thousands of planet, it’s not realistic to all be handcrafted and interesting, because what’s interesting for the first 10 times will get boring when you do it 50 times.
There’s a reason why they design it that way, and i think it’s rather fair for this sort of game.
I think in Starfield case it’s less of sacrifice fun for realism and more of having these realism for a reason. From the review alone, the location is boring, and that’s by design, because you can either ignore it or interact with it, like gather resource or build a base. There’s thousands of planet, it’s not realistic to all be handcrafted and interesting, because what’s interesting for the first 10 times will get boring when you do it 50 times.
There’s a reason why they design it that way, and i think it’s rather fair for this sort of game.