I have just found £160 in an old wallet that ive not used for 6 months.
Although it’s not really a win, the wife said we can use it to pay for paint and decorate the living room.
Note to self, don’t be so open when finding spare cash!
I have just found £160 in an old wallet that ive not used for 6 months.
Although it’s not really a win, the wife said we can use it to pay for paint and decorate the living room.
Note to self, don’t be so open when finding spare cash!
Drama students would be fun to run for. It’s a great way for them to practice all kinds of useful skills. What kind of game are you running for them? What are they playing?
DND 5e in a world of my own making. Although after we started i realized i should have used Pathfinder, a system i have wanted to learn myself.
There are 4 of them, one had to drop. Wood elf ranger, war forged monk, changeling rogue, and a kenku bard (whoo always fails his stealth rolls, and has the greatest excuses for the failures).
Pathfinder 2e is great, but the crunch can be a bit much for some kids’ first foray into RPGs. 5e has more mass appeal for sure. That sounds like a fun group! Are you playing a published adventure or going full homebrew?
I am starting them with the book that contains the lost mines of phandelver. I am modifying it to fit into my world. I have always loved it as a starting adventure. The group just made it to level 2 and they were so excited.
Nice, LMOP is a good starting adventure for sure. Those first couple levels are always a big deal in 5e since some classes don’t even get all their stuff until they hit level 3. That’s why I usually started new campaigns at level 3 or 4 when I ran 5e. Now since I’m playing PF2e I can get away with starting at first level since all classes get their subclass right away.
I did consider starting at level 3, but I wanted them to have the joy of attaining those levels. Were they experienced, I would have started them at level 2 at least.
Yeah. I remember the first time I ran for new players, one of the biggest challenges is that any class which chooses its subclass after level 1 can be really jarring for a player who didn’t realize that the choice was coming. I distinctly recall a player who chose barbarian because it seemed simple and then felt choice paralysis when she hit level 2 and felt like she had to choose from all of the available options. Anyone who’s played a decent amount of 5e knows the system basically forces you to plan at least the first 3 levels before you even start, but that’s not an obvious thing for new players.
We discussed subclasses during creation, so it should not be a surprise for them.
I mean, 5e has a lot of crunch too, and worse it is just missing stuff that should be there that makes it even more difficult to actually play.
I agree, but it offloads most of the crunchiness and complexity to the GM. Particularly at low level, there’s very little for the players to keep track of.
Honestly, for a bunch of drama students you probably should have used World of Darkness
That was a consideration. They wanted a fantasy game, and I want not sure I wanted to learn Exalted.