I’ve never known any different but it still always felt like paying twice to the Internet to me. My first console with online connection was an Xbox which required Live. Before that they just didn’t have any network connectivity at all.
I know, I got the GC adapter hoping to have multiplayer Mario or Metroid games. So imagine my surprise when those never came.(I was more PC gamer back then and multiplayer is already plenty.)
Right, but as so many other threads have acknowledged, not everyone is capable of paying a large upfront cost to save them in the long-term. That’s one example of why it’s more expensive to be broke. That’s why I’m responding to these comments - it’s not all ignorance or stupidity; people are broke out here.
I just checked this page and none of the games that I’m playing currently are on it (Diablo 4, Elden Ring, God of War, Jedi Survivor etc). It’s not like the games I’m playing are obscure or brand new either. Not to mention some of the console exclusives that I’m also playing, like TotK on the Switch and Horizon FW on the PS5, but of course, I understand that the cloud provider can do nothing about that.
Don’t get me wrong, I’m quite enthusiastic about cloud gaming as well and looked seriously into it a while ago, because I wanted to upgrade my PC but the upgrade costs were looking pretty high (this was during the peak of the supply chain issues during COVID), also I wanted to break out of the constant and expensive upgrade cycles.
But everything I looked at had some or the other limitation, either they didn’t have the games that I was playing, or the service wasn’t available in my country (eg Shadow PC), or it didn’t allow you to bring your own games (Stadia), or it was working out to be too expensive (Azure VM), or had other limitations such as not supporting ultra-wide resolutions at 60+ FPS. I think for me, being able to play my own games is a big fan requirement for it to work, and the pricing of things like Shadow could work out for me, but those sort of services have limited availability, and rolling your own VM on a public cloud can turn very expensive if you’re a heavy gamer, as I’ve experienced first-hand in Azure.
Therefore, IMO, cloud gaming, while is the future, just isn’t there yet.
Coming from someone whos never had to play for online play, i understand it cause the main driving force for someone to get x console over p console is what their friends have. The amount of ppl who only own a playstation to play COD with their friends is staggering, and moving all their friends to pc is a big task.
I’ll never understand how console peeps can justify paying for online access as a necessary thing.
If they’re young enough, they’ve never known any different.
I’ve never known any different but it still always felt like paying twice to the Internet to me. My first console with online connection was an Xbox which required Live. Before that they just didn’t have any network connectivity at all.
PS2 and GameCube had network adapter for MMOs.
My parents never would have got me something like that just for one or two games.
I know, I got the GC adapter hoping to have multiplayer Mario or Metroid games. So imagine my surprise when those never came.(I was more PC gamer back then and multiplayer is already plenty.)
True, I paid for it on the 360 back in the day to play Gears and Rainbow 6 Vegas. Haven’t since I’ve had a PC.
It’s also the only option if you want to play online with friends and don’t have an expensive PC.
PC is cheaper in the long term though. Or tryna Steam Deck at least.
Right, but as so many other threads have acknowledged, not everyone is capable of paying a large upfront cost to save them in the long-term. That’s one example of why it’s more expensive to be broke. That’s why I’m responding to these comments - it’s not all ignorance or stupidity; people are broke out here.
That’s very true. Being poor is expensive.
Cloud gaming is where it’s at. $10/month gets you access to an enterprise class rig with a 3080 card.
I’m assuming you’re talking about GeForce Now? If so, don’t they have the problem of being able to play only limited number of games?
Not every game is available, but lots are, including game pass if you have that.
I just checked this page and none of the games that I’m playing currently are on it (Diablo 4, Elden Ring, God of War, Jedi Survivor etc). It’s not like the games I’m playing are obscure or brand new either. Not to mention some of the console exclusives that I’m also playing, like TotK on the Switch and Horizon FW on the PS5, but of course, I understand that the cloud provider can do nothing about that.
Don’t get me wrong, I’m quite enthusiastic about cloud gaming as well and looked seriously into it a while ago, because I wanted to upgrade my PC but the upgrade costs were looking pretty high (this was during the peak of the supply chain issues during COVID), also I wanted to break out of the constant and expensive upgrade cycles.
But everything I looked at had some or the other limitation, either they didn’t have the games that I was playing, or the service wasn’t available in my country (eg Shadow PC), or it didn’t allow you to bring your own games (Stadia), or it was working out to be too expensive (Azure VM), or had other limitations such as not supporting ultra-wide resolutions at 60+ FPS. I think for me, being able to play my own games is a big fan requirement for it to work, and the pricing of things like Shadow could work out for me, but those sort of services have limited availability, and rolling your own VM on a public cloud can turn very expensive if you’re a heavy gamer, as I’ve experienced first-hand in Azure.
Therefore, IMO, cloud gaming, while is the future, just isn’t there yet.
Coming from someone whos never had to play for online play, i understand it cause the main driving force for someone to get x console over p console is what their friends have. The amount of ppl who only own a playstation to play COD with their friends is staggering, and moving all their friends to pc is a big task.