ElCanut@jlai.lu to Technology@beehaw.org · 27 days agoFinally a useful feature (no)jlai.luimagemessage-square58fedilinkarrow-up1293arrow-down10
arrow-up1293arrow-down1imageFinally a useful feature (no)jlai.luElCanut@jlai.lu to Technology@beehaw.org · 27 days agomessage-square58fedilink
minus-squareblindsight@beehaw.orglinkfedilinkarrow-up6·26 days agoIndeed. As a silly example, I had a Pacman clone game that ran based on CPU cycle speed. I needed to turn the in-game speed setting way down and toggle turbo off to make it slow enough to be playable.
Indeed. As a silly example, I had a Pacman clone game that ran based on CPU cycle speed. I needed to turn the in-game speed setting way down and toggle turbo off to make it slow enough to be playable.