They enabled ray tracing on high by default, after I hadn’t played it in months. It wasn’t there before. When I turned it off, performance was back to where it ought to be.
I’m talking about the stuttering, caused primarily not recalculating shaders. Something I just dealt with the entirety of my first playthrough of ER. But the fact that it still isn’t fixed really makes me not want to play, or to pay them money.
Well, the reason I suspected it was this instead was because, with ray tracing turned on high, it looked like shader stutter, but that problem had actually been solved a long time ago.
They enabled ray tracing on high by default, after I hadn’t played it in months. It wasn’t there before. When I turned it off, performance was back to where it ought to be.
I’m talking about the stuttering, caused primarily not recalculating shaders. Something I just dealt with the entirety of my first playthrough of ER. But the fact that it still isn’t fixed really makes me not want to play, or to pay them money.
Well, the reason I suspected it was this instead was because, with ray tracing turned on high, it looked like shader stutter, but that problem had actually been solved a long time ago.