I don’t think that the issue is the quality of their QA. Well, okay, maybe that’s a factor, but I don’t think that that was the big one for Fallout 76.
Some of the issues in Fallout 76 that they shipped with, they had to know they were shipping with. It wasn’t that QA didn’t turn up problems, but that they took too-ambitious a plan, ran out of time, and then didn’t delay the release to fix all the broken stuff. Yeah, they did a lot of work to fix the game post-release, but by then, a lot of players had already been soured by the initial bad experience.
They did significantly delay the Starfield release, so I assume that they are trying to put this out in a more-sane shape.
“You won’t find any bugs if you don’t do any QA”
-Todd Howard probably
deletes the Jira ticket
“Problem solved!”
Nah gotta mark it as cannot duplicate then close. Gotta rack up those sweet story points.
You can’t fault his logic. /s
iirc they have focused on QA significantly more than with their previous games
I don’t think that the issue is the quality of their QA. Well, okay, maybe that’s a factor, but I don’t think that that was the big one for Fallout 76.
Some of the issues in Fallout 76 that they shipped with, they had to know they were shipping with. It wasn’t that QA didn’t turn up problems, but that they took too-ambitious a plan, ran out of time, and then didn’t delay the release to fix all the broken stuff. Yeah, they did a lot of work to fix the game post-release, but by then, a lot of players had already been soured by the initial bad experience.
They did significantly delay the Starfield release, so I assume that they are trying to put this out in a more-sane shape.