An Open Source Engine called “Godot” is gaining traction. But games are multi year projects and the cost of switching is an immense investment of time.
So the clients / users of Godot are stuck in a really awkward position: If they switch and Unity somehow recovers and regains trust they made the wrong choice. And if they stay and Unity changes the rules (again) or goes down they also made the wrong choice.
Both things are happening to a certain degree:
An Open Source Engine called “Godot” is gaining traction. But games are multi year projects and the cost of switching is an immense investment of time.
So the clients / users of Godot are stuck in a really awkward position: If they switch and Unity somehow recovers and regains trust they made the wrong choice. And if they stay and Unity changes the rules (again) or goes down they also made the wrong choice.