nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 6 months agoSlay the Spire co-creator advises that 'taking risks is actually the least risky thing you can do,' arguing for the appeal of 'hyper-engaging' gameswww.pcgamer.comexternal-linkmessage-square11fedilinkarrow-up1122arrow-down12cross-posted to: pcgaming@lemmy.ca
arrow-up1120arrow-down1external-linkSlay the Spire co-creator advises that 'taking risks is actually the least risky thing you can do,' arguing for the appeal of 'hyper-engaging' gameswww.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 6 months agomessage-square11fedilinkcross-posted to: pcgaming@lemmy.ca
minus-squarenyctre@lemmy.worldlinkfedilinkEnglisharrow-up4·edit-26 months agoBecause sequels can’t bring new, innovative stuff? The safe play would’ve been to release 10 dlcs for the main game with new enemies, cards, characters, etc. No reason to make a second game if that’s all you’re gonna do
Because sequels can’t bring new, innovative stuff? The safe play would’ve been to release 10 dlcs for the main game with new enemies, cards, characters, etc. No reason to make a second game if that’s all you’re gonna do